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Mac requirements for maya 2018
Mac requirements for maya 2018







My current system here actually has 3 internal drives (a 250 gig SSD, a 500 gig WD 7200 RPM and 1 terabyte WD 7200) and 2 additional external drives (a 1 terabyte and a 2 terabyte) that I use for storage.and I'm about to add another 500 gig internal. For most video and audio apps, it's usually best to have at least 2 FAST onboard drives.one for your OS and programs and a second as a "work drive" to keep your project files on. In short you want a FAST video card with AS MUCH video ram as they can cram onto the sucker.Īnother disadvantage of a laptop is that you usually only have 1 drive.and I do NOT mean plugin/USB drives. Again I don't know about Arnold or anything (I think someone said that uses power from the CPU and not the GPU), but it's my understanding that most pro's use either an ATI Firepro or a GeForce Quadro.I lean towards ATI myself because I've had REALLY bad luck with GeForce vid cards. With a 13" laptop screen.I'd probably end up doing basket weaving instead, LOL!Īlso, as dgorsman said, a good high end graphics card is a HUGE benefit. I do have a second computer that I use for small renders that has a single 21" monitor, however I use that for small render projects ONLY.I send the project from this system to that one over the home network, open it, maybe do a quick tweak or two, then hit batch and let it go to town. Right now I'm using a 24" flat screen for my main view port and I have a second 19" CRT that I use for my "tool window" (Attribute Editor, Outliner, Hypershade, Blendshapes editor, etc).and I'm at the point that I'm seriously thinking about adding a 3'rd monitor. Likewise, trying to run Maya on a 13" 'd need some SERIOUS meds for that! LOL!!! I find it difficult to work in Maya on a single LARGE screen, let alone a small one. Granted it's a rather large project and granted it was created from an older project of mine, so some of the geometry may be less than efficient, but you get the idea.Maya tends to be a VERY resource intensive program.

mac requirements for maya 2018

The project I'm working on now (literally as I'm typing) has Maya taking up almost 4 gigs of ram, with another 3.5 gigs of ram being used by Batch render.that's nearly 8 gigs of ram right there and that doesn't even allow for the OS or anything. These days 8 gigs of ram just isn't that much at all.it's fine for Youtube or Skype or even some work in Photoshop, but you really need more for ANY kind of serious project in Maya.

mac requirements for maya 2018 mac requirements for maya 2018

I really don't know about 2017.I'm only running 2015 here and frankly, I don't know ANYTHING about "Arnold", however I have to agree with dgorsman there in that you're probably going to have limited usability at best. These are, as always, just my own opinions.









Mac requirements for maya 2018